LUA Engine
scriptName
stackSize
args
argCount
scriptHash
value
base
exponent
x
y
z
x1
y1
z1
x2
y2
z2
bitShift
priority
property
appName
blockName
ringtoneName
ped
p2
index
p1
p3
p4
p5
p6
p7
p8
p9
p10
p11
p12
p0
x3
y3
z3
audioBank
soundId
audioName
audioRef
soundName
soundsetName
entity
isNetwork
range
netId
variableName
speechName
speechParam
voiceName
voiceEffect
toggle
painID
name
hash
voiceGroupHash
unk
pedHandle
animal
mood
state
radioStation
stationName
vehicle
emitterName
active
newsStory
play
radioTrack
radioStationName
mixName
trackListName
stationNameHash
fadeTime
enableMixes
milliseconds
zoneName
ambientZone
override
hornHash
streamName
soundSet
startOffset
object
shaking
time
vehicleModel
damageFactor
intensity
doorHash
doorId
scene
variable
groupName
eventName
radius
alarmName
stop
flagName
mode
model
modelHash
activationRange
brainSet
render
ease
easeTime
camName
posX
posY
posZ
rotX
rotY
rotZ
fov
camHash
cam
bScriptHostCam
rotationOrder
fieldOfView
nearClip
farClip
strength
nearDOF
farDOF
dofStrength
camera
multiplier
xOffset
yOffset
zOffset
isRelative
boneIndex
heading
relativeRotation
offsetX
offsetY
offsetZ
fixedDirection
xRot
yRot
zRot
length
smoothingStyle
cam2
timeDuration
easingFunction
scale
flags
camTo
camFrom
duration
easeLocation
easeRotation
type
amplitude
animName
animDictionary
phase
height
angle
scalingFactor
roll
pitch
yaw
shakeName
minimum
maximum
distance
viewMode
zoomLevel
context
seatIndex
zoomFactor
player
blendOutDuration
blendInDuration
easeInTime
easeOutTime
FOV
vehicleName
hour
minute
second
hours
minutes
seconds
day
month
year
cutsceneName
playbackFlags
flag
cutsceneEntName
cutscenePed
id
data
dataCount
contentName
description
tagsCsv
contentTypeName
publish
contentId
rating
filename
objectData
key
valueX
valueY
valueZ
arrayData
arrayIndex
propertyName
timestamp
dlcHash
unused
animDict
entity1
entity2
traceType
alive
X
Y
Z
atTop
inWorldCoords
relative
team
handle
xPos
yPos
zPos
xSize
ySize
zSize
from
to
width
debug
includeZ
zone
taskFlag
targetEntity
entityModelHash
forceType
isDirectionRel
isForceRel
forceFlags
offX
offY
offZ
ignoreUpVec
p13
useSoftPinning
collision
isPed
vertexIndex
fixedRot
boneIndex1
boneIndex2
xPos1
yPos1
zPos1
xPos2
yPos2
zPos2
breakForce
p15
p17
p18
boneName
dynamic
loop
stayInAnim
delta
bitset
syncedScene
animation
propName
animGroup
actionHash
speedMultiplier
bCanBeDamaged
relGroup
keepPhysics
xAxis
yAxis
zAxis
clearArea
deadFlag
ragdollFlag
health
speed
bulletProof
fireProof
explosionProof
collisionProof
meleeProof
drownProof
w
alphaLevel
skin
originalModel
newModel
thisFrameOnly
eventType
event
character
characterType
decorationIndex
componentId
componentHash
drawableVariant
textureVariant
propIndex
propTextureIndex
propHash
variantComponentIndex
variantPropIndex
forcedComponentIndex
forcedPropIndex
restrictionTagHash
outfitIndex
outfitHash
variantIndex
dlcVehicleIndex
dlcWeaponIndex
dlcWeapCompIndex
ComponentDataPtr
itemHash
maxChildren
isGasFire
fireHandle
explosionType
damageScale
isAudible
isInvisible
cameraShake
noDamage
explosionFx
enabled
r1
g1
b1
r2
g2
b2
alpha1
alpha2
red
green
blue
alpha
size
text
textureDict
textureName
u1
v1
w1
u2
v2
w2
u3
v3
w3
red1
green1
blue1
red2
green2
blue2
red3
green3
blue3
alpha3
r
g
b
shadow
colorR
colorG
colorB
dirX
dirY
dirZ
brightness
hardness
falloff
roundness
shadowId
scaleX
scaleY
scaleZ
bobUpAndDown
faceCamera
p19
rotate
drawOnEnts
p24
p25
posX1
posY1
posZ1
posX2
posY2
posZ2
diameter
reserved
checkpoint
nearHeight
farHeight
a
drawOrder
horizontalAlign
verticalAlign
h
screenX
screenY
icon
binkMovie
progress
bShouldSkip
movieMeshSetName
movieMeshSet
worldX
worldY
worldZ
txd
txn
fadeIn
fadeOut
point
thickness
amount
noise
heatScale
transitionTime
nearplaneOut
nearplaneIn
farplaneOut
farplaneIn
effectName
axisX
axisY
axisZ
p14
p16
ptfxHandle
noNetwork
oldAsset
newAsset
obj
decalType
rCoef
gCoef
bCoef
opacity
timeout
groundLvl
transparency
decal
xCoord
yCoord
zCoord
level
timecycleModifierName
modifierName
transition
modifierName1
modifierName2
scaleformName
scaleformHandle
scaleform
scaleform1
scaleform2
method
methodName
param1
param2
param3
param4
param5
floatParam1
floatParam2
floatParam3
floatParam4
floatParam5
stringParam1
stringParam2
stringParam3
stringParam4
stringParam5
hudComponent
methodReturn
componentType
string
channel
volume
xScale
yScale
rotation
tvChannel
playlistName
restart
videoCliphash
presetName
forwardX
forwardY
forwardZ
sizeX
sizeY
sizeZ
gridScale
glowIntensity
normalHeight
heightDiff
lowR
lowG
lowB
lowAlpha
highR
highG
highB
highAlpha
looped
busySpinnerType
spriteId
pos
notificationId
hudColorIndex
count
txdString1
txnString1
txdString2
txnString2
statTitle
iconEnum
stepVal
barValue
isImportant
pictureTextureDict
pictureTextureName
txdName
flash
iconType
sender
subject
clanTag
iconType1
iconType2
blink
rpBonus
colorOverlay
titleLabel
isLeader
unk0
clanDesc
R
G
B
playerName
txdName1
textureName1
count1
txdName2
textureName2
count2
hudColor1
hudColor2
image
button
GxtEntry
drawImmediately
entry
inputType
beep
shape
labelName
textLabel
blip
gxtEntry
decimalPlaces
gxtEntryHash
commaSeparated
website
hudColor
position
maxLength
startPosition
endPosition
gxt
slot
colour
zoom
hudColorIndex2
visible
millisecondsToFlash
hudColorId
font
align
justifyType
start
end
fontType
renderId
style
blipSprite
pickup
color
displayId
number
overrideColor
interior
cash
bank
display
message
show
weaponHash
weaponTypeIndex
displayOnFoot
followPlayer
radarThickness
mapThickness
routeFromPlayer
hole
altitude
capacity
wasAdded
maximumValue
toggleBigMap
showFullMap
hudIndex
username
pointedClanTag
isRockstarClan
clanFlag
gamerTagId
component
wantedlvl
flagIndex
titleMsg
promptMsg
showBackground
errorCode
entryHeader
entryLine1
instructionalKey
entryLine2
additionalIntInfo
additionalTextInfoLine1
additionalTextInfoLine2
showBg
labelTitle
labelMessage
labelMessage2
background
rp
lvl
menuhash
togglePause
menuHash
page
contextHash
spinnerIndex
hasCone
gangId
roomHashKey
interiorID
roomName
interiorType
typeHash
entitySetName
mapObjectHash
itemset
item
seed
timeScale
weatherType
weatherType1
weatherType2
percentWeather2
minAmplitude
maxAmplitude
bumpiness
minBumpiness
maxBumpiness
disturb
direction
startRange
endRange
ignoreWater
useZ
dx
dy
clamp
address
offset
t
checkVehicles
checkPeds
ignoreEntity
ignoreCopCars
ignoreObjects
ignoreVehicle
hospitalIndex
policeIndex
damage
ownerPed
p20
fakeWantedLevel
profileSetting
string1
string2
str1
str2
matchCase
ownedByPlayer
projectileHash
var
rangeStart
rangeEnd
x4
y4
z4
camX
camY
camZ
radius1
radius2
structName
arrayName
dst
src
dispatchService
numUnits
incidentId
fwdVecX
fwdVecY
fwdVecZ
spawnPoint
pedMultiplier
vehicleMultiplier
windowTitle
defaultText
defaultConcat1
defaultConcat2
defaultConcat3
defaultConcat4
defaultConcat5
defaultConcat6
defaultConcat7
maxInputLength
enable
phoneType
wallet
characterSlot
gamerHandle
reason
heistHash
item_name
matchId
cost
victim
notBankrupt
hasTheMoney
bunkerHash
baseNameHash
vehicleHash
actIndex
earnedMoney
categoryHash
charSlot
inventory
playerbalance
transactionId
itemData
quantity
actionTypeHash
transfer
loadingState
maxPlayers
matchmakingGroup
playerType
playerCount
groupId
maxSpectators
players
dataSize
amountReceived
maxNumMissionParticipants
instanceId
vars
numVars
debugName
instance_id
position_hash
threadId
script
changetime
doorID
netHandle
gamerHandleSize
userId
memberId
friendIndex
gamerHandle1
gamerHandle2
friendName
bufferSize
formattedTag
memberDesc
clanMembership
normal
slow
netID
ped_amt
vehicle_amt
object_amt
pickup_amt
timeA
timeB
posixTime
timeStructure
playerPed
useOcclusionPortal
animTime
netScene
animnName
playbackRate
speedMulitiplier
bone
randomInt
ms
areaHandle
tunableContext
tunableName
nameHash
defaultValue
contentHash
index2
latestVersion
baseContentId
bookmarked
heistName
cashEarned
xpEarned
milestoneId
filePath
privilege
banType
timeData
bScriptHostObj
toX
toY
toZ
speedX
speedY
speedZ
targettable
isMission
locked
xRotMult
yRotMult
zRotMult
scriptDoor
isLocal
requestDoor
forceUpdate
rate
ajar
removed
garageHash
vehicles
peds
objects
weight
gravity
buoyancy
objectHash
pickupHash
placeOnGround
pickupObject
rewardType
suppress
colorIndex
textureVariation
padIndex
control
controlGroup
frequency
disable
nodeEnabled
unknown2
unknown1
unknown3
unknown
onGround
nodeType
nthClosest
nth
nodetype
unknown4
desiredX
desiredY
desiredZ
vehicleNodeId
nodeId
nodeID
pedType
bScriptHostPed
copyHeadBlendFlag
targetPed
atGetIn
seat
otherPed
accuracy
returnHandle
includeLastVehicle
modifier
tintIndex
seeingRange
seeingRangePeripheral
hearingRange
visualFieldMinAzimuthAngle
visualFieldMaxAzimuthAngle
fieldOfGazeMaxAngle
action
groupHandle
separationRange
target
exceptUseWeapon
pinned
i
relationship
group1
group2
groupHash
ped1
ped2
group
maxFriends
patternHash
shootRate
combatType
groupID
formationType
damageAmount
memberNumber
clipSet
transitionSpeed
clipset
anim