Scenario types
Scenario types are used for AI namespace namespace. It is not clear how they are different from Scenario groups
Current available scenario types are:
Standing
WORLD_HUMAN_AA_COFFEE
WORLD_HUMAN_AA_SMOKE
WORLD_HUMAN_BINOCULARS
WORLD_HUMAN_BUM_FREEWAY
WORLD_HUMAN_BUM_SLUMPED
WORLD_HUMAN_BUM_STANDING
WORLD_HUMAN_BUM_WASH
WORLD_HUMAN_CAR_PARK_ATTENDANT
WORLD_HUMAN_CHEERING
WORLD_HUMAN_CLIPBOARD
WORLD_HUMAN_CLIPBOARD_FACILITY
WORLD_HUMAN_CONST_DRILL
WORLD_HUMAN_COP_IDLES
WORLD_HUMAN_DRINKING
WORLD_HUMAN_DRINKING_FACILITY
WORLD_HUMAN_DRINKING_CASINO_TERRACE
WORLD_HUMAN_DRUG_DEALER
WORLD_HUMAN_DRUG_DEALER_HARD
WORLD_HUMAN_DRUG_FIELD_WORKERS_RAKE
WORLD_HUMAN_DRUG_FIELD_WORKERS_WEEDING
WORLD_HUMAN_DRUG_PROCESSORS_COKE
WORLD_HUMAN_DRUG_PROCESSORS_WEED
WORLD_HUMAN_MOBILE_FILM_SHOCKING
WORLD_HUMAN_GARDENER_LEAF_BLOWER
WORLD_HUMAN_GARDENER_PLANT
WORLD_HUMAN_GOLF_PLAYER
WORLD_HUMAN_GUARD_PATROL
WORLD_HUMAN_GUARD_STAND
WORLD_HUMAN_GUARD_STAND_CASINO
WORLD_HUMAN_GUARD_STAND_CLUBHOUSE
WORLD_HUMAN_GUARD_STAND_FACILITY
WORLD_HUMAN_GUARD_STAND_ARMY
WORLD_HUMAN_HAMMERING
WORLD_HUMAN_HANG_OUT_STREET
WORLD_HUMAN_HANG_OUT_STREET_CLUBHOUSE
WORLD_HUMAN_HIKER
WORLD_HUMAN_HIKER_STANDING
WORLD_HUMAN_HUMAN_STATUE
WORLD_HUMAN_INSPECT_CROUCH
WORLD_HUMAN_INSPECT_STAND
WORLD_HUMAN_JANITOR
WORLD_HUMAN_JOG
WORLD_HUMAN_JOG_STANDING
WORLD_HUMAN_LEANING
WORLD_HUMAN_LEANING_CASINO_TERRACE
WORLD_HUMAN_MAID_CLEAN
WORLD_HUMAN_MUSCLE_FLEX
WORLD_HUMAN_MUSCLE_FREE_WEIGHTS
WORLD_HUMAN_MUSICIAN
WORLD_HUMAN_PAPARAZZI
WORLD_HUMAN_PARTYING
WORLD_HUMAN_PICNIC
WORLD_HUMAN_POWER_WALKER
WORLD_HUMAN_PROSTITUTE_HIGH_CLASS
WORLD_HUMAN_PROSTITUTE_LOW_CLASS
WORLD_HUMAN_PUSH_UPS
WORLD_HUMAN_SEAT_LEDGE
WORLD_HUMAN_SEAT_LEDGE_EATING
WORLD_HUMAN_SEAT_STEPS
WORLD_HUMAN_SEAT_WALL
WORLD_HUMAN_SEAT_WALL_EATING
WORLD_HUMAN_SEAT_WALL_TABLET
WORLD_HUMAN_SECURITY_SHINE_TORCH
WORLD_HUMAN_SIT_UPS
WORLD_HUMAN_SMOKING
WORLD_HUMAN_SMOKING_CLUBHOUSE
WORLD_HUMAN_SMOKING_POT
WORLD_HUMAN_SMOKING_POT_CLUBHOUSE
WORLD_HUMAN_STAND_FIRE
WORLD_HUMAN_STAND_FISHING
WORLD_HUMAN_STAND_IMPATIENT
WORLD_HUMAN_STAND_IMPATIENT_CLUBHOUSE
WORLD_HUMAN_STAND_IMPATIENT_FACILITY
WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT
WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT_FACILITY
WORLD_HUMAN_STAND_MOBILE
WORLD_HUMAN_STAND_MOBILE_CLUBHOUSE
WORLD_HUMAN_STAND_MOBILE_FACILITY
WORLD_HUMAN_STAND_MOBILE_UPRIGHT
WORLD_HUMAN_STAND_MOBILE_UPRIGHT_CLUBHOUSE
WORLD_HUMAN_STRIP_WATCH_STAND
WORLD_HUMAN_STUPOR
WORLD_HUMAN_STUPOR_CLUBHOUSE
WORLD_HUMAN_WINDOW_SHOP_BROWSE_SHOWROOM
WORLD_HUMAN_SUNBATHE
WORLD_HUMAN_SUNBATHE_BACK
WORLD_HUMAN_SUPERHERO
WORLD_HUMAN_SWIMMING
WORLD_HUMAN_TENNIS_PLAYER
WORLD_HUMAN_TOURIST_MAP
WORLD_HUMAN_TOURIST_MOBILE
WORLD_HUMAN_VALET
WORLD_HUMAN_VEHICLE_MECHANIC
WORLD_HUMAN_WELDING
WORLD_HUMAN_WINDOW_SHOP_BROWSE
WORLD_HUMAN_YOGA
Walk
Walk_Facility
WORLD_BOAR_GRAZING
WORLD_CAT_SLEEPING_GROUND
WORLD_CAT_SLEEPING_LEDGE
WORLD_COW_GRAZING
WORLD_COYOTE_HOWL
WORLD_COYOTE_REST
WORLD_COYOTE_WANDER
WORLD_COYOTE_WALK
WORLD_CHICKENHAWK_FEEDING
WORLD_CHICKENHAWK_STANDING
WORLD_CORMORANT_STANDING
WORLD_CROW_FEEDING
WORLD_CROW_STANDING
WORLD_DEER_GRAZING
WORLD_DOG_BARKING_ROTTWEILER
WORLD_DOG_BARKING_RETRIEVER
WORLD_DOG_BARKING_SHEPHERD
WORLD_DOG_SITTING_ROTTWEILER
WORLD_DOG_SITTING_RETRIEVER
WORLD_DOG_SITTING_SHEPHERD
WORLD_DOG_BARKING_SMALL
WORLD_DOG_SITTING_SMALL
WORLD_DOLPHIN_SWIM
WORLD_FISH_FLEE
WORLD_FISH_IDLE
WORLD_GULL_FEEDING
WORLD_GULL_STANDING
WORLD_HEN_FLEE
WORLD_HEN_PECKING
WORLD_HEN_STANDING
WORLD_MOUNTAIN_LION_REST
WORLD_MOUNTAIN_LION_WANDER
WORLD_ORCA_SWIM
WORLD_PIG_GRAZING
WORLD_PIGEON_FEEDING
WORLD_PIGEON_STANDING
WORLD_RABBIT_EATING
WORLD_RABBIT_FLEE
WORLD_RATS_EATING
WORLD_RATS_FLEEING
WORLD_SHARK_SWIM
WORLD_SHARK_HAMMERHEAD_SWIM
WORLD_STINGRAY_SWIM
WORLD_WHALE_SWIM
DRIVE
WORLD_VEHICLE_ATTRACTOR
PARK_VEHICLE
WORLD_VEHICLE_AMBULANCE
WORLD_VEHICLE_BICYCLE_BMX
WORLD_VEHICLE_BICYCLE_BMX_BALLAS
WORLD_VEHICLE_BICYCLE_BMX_FAMILY
WORLD_VEHICLE_BICYCLE_BMX_HARMONY
WORLD_VEHICLE_BICYCLE_BMX_VAGOS
WORLD_VEHICLE_BICYCLE_MOUNTAIN
WORLD_VEHICLE_BICYCLE_ROAD
WORLD_VEHICLE_BIKE_OFF_ROAD_RACE
WORLD_VEHICLE_BIKER
WORLD_VEHICLE_BOAT_IDLE
WORLD_VEHICLE_BOAT_IDLE_ALAMO
WORLD_VEHICLE_BOAT_IDLE_MARQUIS
WORLD_VEHICLE_BROKEN_DOWN
WORLD_VEHICLE_BUSINESSMEN
WORLD_VEHICLE_HELI_LIFEGUARD
WORLD_VEHICLE_CLUCKIN_BELL_TRAILER
WORLD_VEHICLE_CONSTRUCTION_SOLO
WORLD_VEHICLE_CONSTRUCTION_PASSENGERS
WORLD_VEHICLE_DRIVE_PASSENGERS
WORLD_VEHICLE_DRIVE_PASSENGERS_LIMITED
WORLD_VEHICLE_DRIVE_SOLO
WORLD_VEHICLE_FARM_WORKER
WORLD_VEHICLE_FIRE_TRUCK
WORLD_VEHICLE_EMPTY
WORLD_VEHICLE_MARIACHI
WORLD_VEHICLE_MECHANIC
WORLD_VEHICLE_MILITARY_PLANES_BIG
WORLD_VEHICLE_MILITARY_PLANES_SMALL
WORLD_VEHICLE_PARK_PARALLEL
WORLD_VEHICLE_PARK_PERPENDICULAR_NOSE_IN
WORLD_VEHICLE_PASSENGER_EXIT
WORLD_VEHICLE_POLICE_BIKE
WORLD_VEHICLE_POLICE_CAR
WORLD_VEHICLE_POLICE_NEXT_TO_CAR
WORLD_VEHICLE_QUARRY
WORLD_VEHICLE_SALTON
WORLD_VEHICLE_SALTON_DIRT_BIKE
WORLD_VEHICLE_SECURITY_CAR
WORLD_VEHICLE_STREETRACE
WORLD_VEHICLE_TOURBUS
WORLD_VEHICLE_TOURIST
WORLD_VEHICLE_TANDL
WORLD_VEHICLE_TRACTOR
WORLD_VEHICLE_TRACTOR_BEACH
WORLD_VEHICLE_TRUCK_LOGS
WORLD_VEHICLE_TRUCKS_TRAILERS
PROP_BIRD_IN_TREE
WORLD_VEHICLE_DISTANT_EMPTY_GROUND
PROP_BIRD_TELEGRAPH_POLE
PROP_HUMAN_ATM
PROP_HUMAN_BBQ
PROP_HUMAN_BUM_BIN
PROP_HUMAN_BUM_SHOPPING_CART
PROP_HUMAN_MUSCLE_CHIN_UPS
PROP_HUMAN_MUSCLE_CHIN_UPS_ARMY
PROP_HUMAN_MUSCLE_CHIN_UPS_PRISON
PROP_HUMAN_PARKING_METER
PROP_HUMAN_SEAT_ARMCHAIR
PROP_HUMAN_SEAT_BAR
PROP_HUMAN_SEAT_BENCH
PROP_HUMAN_SEAT_BENCH_FACILITY
PROP_HUMAN_SEAT_BENCH_DRINK
PROP_HUMAN_SEAT_BENCH_DRINK_FACILITY
PROP_HUMAN_SEAT_BENCH_DRINK_BEER
PROP_HUMAN_SEAT_BENCH_FOOD
PROP_HUMAN_SEAT_BENCH_FOOD_FACILITY
PROP_HUMAN_SEAT_BUS_STOP_WAIT
PROP_HUMAN_SEAT_CHAIR
PROP_HUMAN_SEAT_CHAIR_DRINK
PROP_HUMAN_SEAT_CHAIR_DRINK_BEER
PROP_HUMAN_SEAT_CHAIR_FOOD
PROP_HUMAN_SEAT_CHAIR_UPRIGHT
PROP_HUMAN_SEAT_CHAIR_UPRIGHT_SHOWROOM
PROP_HUMAN_SEAT_CHAIR_MP_PLAYER
PROP_HUMAN_SEAT_COMPUTER
PROP_HUMAN_SEAT_COMPUTER_LOW
PROP_HUMAN_SEAT_DECKCHAIR
PROP_HUMAN_SEAT_DECKCHAIR_DRINK
PROP_HUMAN_SEAT_MUSCLE_BENCH_PRESS
PROP_HUMAN_SEAT_MUSCLE_BENCH_PRESS_PRISON
PROP_HUMAN_SEAT_SEWING
PROP_HUMAN_SEAT_STRIP_WATCH
PROP_HUMAN_SEAT_SUNLOUNGER
PROP_HUMAN_STAND_IMPATIENT
CODE_HUMAN_COWER
CODE_HUMAN_CROSS_ROAD_WAIT
CODE_HUMAN_PARK_CAR
PROP_HUMAN_MOVIE_BULB
PROP_HUMAN_MOVIE_STUDIO_LIGHT
CODE_HUMAN_MEDIC_KNEEL
CODE_HUMAN_MEDIC_TEND_TO_DEAD
CODE_HUMAN_MEDIC_TIME_OF_DEATH
CODE_HUMAN_POLICE_CROWD_CONTROL
CODE_HUMAN_POLICE_INVESTIGATE
CHAINING_ENTRY
CHAINING_EXIT
CODE_HUMAN_STAND_COWER
EAR_TO_TEXT
EAR_TO_TEXT_FAT
WORLD_LOOKAT_POINT